Contact

nielsvaes@gmail.com

www.nielsvaes.be

Experience

EA DICE, Stockholm, Sweden. - Technical Animator

November 2017 - current

Animation/character tools in Python/Qt, support, rigging, skinning, training, pipeline design, outsource management

Natural Motion Games, London, UK. — Technical Animator

June 2015 - August 2017

Pipeline improvement and setup, rigging and skinning, tools programming

LuGus Studios, Genk, Belgium — Technical Artist

February 2013 - May 2015

Rigging, skinning, pipeline setup, Unity programming (C#), modeling, animating

Niceberg Studios, Genk, Belgium— Animator

November 2013 - March 2014

Junior creature animator

Skills

3D

  • Maya
  • Motionbuilder
  • Unreal Engine
  • Blender
  • Morpheme
  • Frostbite

Programming

  • Python
  • C#
  • Lua
  • MEL

Other

  • Photoshop
  • Substance Painter
  • Substance Designer

Projects

Unannounced EA DICE game — Playstation, PC, XBox

Currently I continue to work with the character artists on tools and pipelines in pre-production. Redesigning a fundamentally new customization and tracking system that extends to gameplay, animation, audio and UI.

Battlefield V — Playstation 4, PC, XBox One

On Battlefield I initially started out working with the animators, supporting them and building on existing animation tools. After which I took over the entire technical part of the character pipeline. I provided training, wrote tools that boosted productivity upwards of 1000%, handled skinning outsourcing and supported character artists.

Dawn of Titans — iOS, Android

Responsible for the lion’s share of rigging and skinning of all the titans in the game. Worked extensively on improving and optimizing the animation pipeline. Did a lot of programming in Python and Lua for standalone, Maya and Morpheme tools.

LiftOff — PC

I did the modeling, programming and level design for the initial prototype that caught the attention of an established name in drone industry. After production started on the game I did the rigging and skinning of the characters.

Order of Battle: Pacific — PC

As a freelancer I did all the rigging, skinning and animating of every infantry unit in the game.