The fun that is Substance Painter

I’ve been using Allegorithmic Substance products for since Substance Designer 3 and have always loved them. What I like in particular is the node based workflow and the fact that you can expose every single little thing from the node network. This is also why I’m totally in love with Unreal Engine’s material editor, as both workflows are very similar.

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FPV Drone racer prototype

This is something I built in December 2014 as a proof of concept for something we were talking about at the studio. We’ve seen these amazing videos of people racing their drones and it seemed like a great idea to actually make a game out of it. Especially because nothing like this exists at the moment. Nobody really got into gear to start exploring this further, so I thought “fuck it, I’ll do it myself”. Because Unity is still the number one engine of choice at the studio, I built a working prototype in Unity 4.6. I think it took about a week or 2 to go from drawing board to what you see here and it was a blast to make it. Other than the drone and the terrain and textures, all assets were purchased on the Unity asset store.

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