Battlefield V finally launched, for realzies

After pushing the game back for a month to work out a some kinks and a staggered release schedule, Battlefield V is now out for everyone in the world. This was the first AAA game I’ve ever been a part of and it has been one hell of a ride. Mostly making this post to mark the day for myself, but here are some pretty trailers you can look at 🙂

Started a new job this week


I started a new job this week. I’ll be working for DICE in Stockholm on a very exciting project. DICE has always been right on top of my list of studios I wanted to work at, so I couldn’t be happier!

Dawn of Titans launched

The game that I’ve been part of for the last 18 months has finally officially launched world wide in the Google Play Store and on the Apple App Store. I’m incredibly proud of all the work that has gone into making this game a reality. I think we really pushed the limit of what real time strategy and world building games look and play like on mobile devices. Building on the amazing work people did before I joined the studio, we took the animation and technology to a new level.

Be sure to download it on your mobile device and have fun with it!


Channel scrambler

Some time ago I made a simple python script that allowed you to pack multiple images into the R, G, B and A channels of a texture. I used it when I was playing around with the default shader for Unity. I redid the script yesterday to allow for a bit more flexibility and just to make it more user friendly.  Check out the video to see how it works. It uses Pillow to do all the image file operations, the script tries to download it using pip in case you don’t have it in your Python directories.

Download the project file here: channelscrambler