I’ve spent a lot of time in Unity and as anyone who’s spent a lot of time in Unity, you’re using the Transform component quite a lot. One thing that I’ve always like about Unity’s Inspector is the ability to copy a component and paste it either as a new component on another object, or just copy the component values. I’m in the middle of doing some hard surface modeling and things need to line up pretty accurately. The manual way of getting Channel Box information from one object to another is first selecting the object that needs to be adjust, shift select the other you want to adjust to and then tab-enter your way through the Channel Box. It works and it’s actually quite fast. But it’s not the one click solution I’m usually after.
I recently encountered a very simple problem that took too many mouse clicks to solve. In a scenario where you have a character that needs to have its head separate from its body, it can be a pain in the ass to have the skinning on the edges of the two meshes to match up.
I had Maya crashing on me a couple of times in the last past days and trying to get my files back was just not fun. So I wrote a little script that allows you to recover whatever file(s) Maya managed to save before crashing. Your mileage my vary whether or not the files actually open, but you can always give this a try.
There are a gazillion renaming scripts out there… and now there are a gazillion + 1 renaming tools. If you’ve been using Maya for some time I’m going to assume you already have something to scratch whatever renaming itch you might have, but I decided to group the things I find I need the most. Feel free to use or abuse it as always 🙂